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Old June 4th, 2004, 07:37 PM
Urendi Maleldil's Avatar

Urendi Maleldil Urendi Maleldil is offline
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Default New mod needs your help

I'm in the middle of building a new mod. And this mod needs you.

- It's in runnable condition. No errors.
- It has working AI (but not very effective)
- Uses latest imagemod packs

Mod currently has:
- propulsion system is a new QNP/mQNP hybrid
- reactor-based supply system
- rebuilt tech tree
- Several distinct tech tree branches including Nuclear, Plasma, Hyperspace and Antigravity
- some surprises and unique techs based on "known" sci-fi universes
- "breakthrough" type research (costs need tweaking)
- strategic fighters & shuttles
- strategic and gun drones
- orbital defense platforms
- Neo-standard ship sizes (more will be added)
- 7 types of shields: Navigational, Leaky, Solid, Harmonic, Regenerating, Phased, and Gravitational
- Planetary shields
- Planetary shield projectors and receptors
- 2 types of armor: Leaky, Solid
- 3 propulsion types: Standard, Hyperdrive-type, and Solar Sail-type
- Artificial gravity system (that needs tweaking)
- Mount-based unit weapon systems
- Increased emphasis on electronics and targeting systems
- fleshed out cloaking-sensor system (still needs testing)
- More warhead types
- Seeker decoys

I Plan to include:
- space colonies
- Proportions-type facilities
- megascale facilities including Arcologies, Orbital Towers, and Orbital Rings
- political and administration facilities
- Industrial facilities and remote miners
- Pirates and Nomadic races
- 2 types of Space Monsters (standard and another)
- Unit-based troop system
- unique Neutral AIs
- variable armor type
- variable shield type
- Weapon-specific mount types (ie: phasers & disruptors)
- expanded racial technology


As you can see, I've done a lot, but there's still a lot to do. I need your help to complete this mod. If you would like to participate, just post your email here and I'll send you a copy of what I have so far. Doing it all myself just takes up way too much of my time.

Oh. And this mod also needs a name.
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