two MAJOR questions for simul-games...
...and yes I read the FAQ.
Question 1:
The most important ability in a simul-game (imho) is to be able to whack a planet "on auto." That being said, programmed strategies are it. So, in the strategies programming, the window,"Types That Break Formation" is to be taken how?
a): Encountering these types will break up the general formation? Or,
b): These types will break from the formation in the event of combat/confrontation?
If "b" is true (which I have been told), how can Planets, Mines, and Satellites be part of a formation? I guess what I'm really trying to ask here is, "How do I get a fleet of Missile Cruisers to move to a planet and break formation?" (to avoid sweeping the trailing edge of a formation into weapons range and allow the ships to use their individual strategy types)
Question 2:
What does the "Sentry" command do in a simul-game?
Does it:
a): Cause the ship to wait in position and halt anything moving through its specific sector? Or,
b): Put the ship on stand-by in the given system until an enemy presence is detected, at which point it will move to intercept?
Being forced into war-footing at turn 6 of a PBW game is a difficult situation to overcome. Any timely advice would be greatly appreciated.
Thanks,
Chris
[ April 17, 2004, 17:46: Message edited by: TurinTurambar ]
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