I noticed a subtle added improvement in the latest patch. I like to capture planets instead of glassing them and I have been noticing that one of my pet peeves now happens far less often under v1.91. This is for simultaneous games only, or more specifically strategic combat only. Basically, previous to the Last patch, if you gave your ship/fleet orders to capture a planet that had moons colonized, the troop transport would attempt to capture the closest planet or moon; not necessarily the planet that you chose to attack. So, the result was that if a planet with 2 moons was attacked, the main planet would only get captured 1/3 of the time on average and would depend on how the ship/fleet was initially positioned relative to the planet and moons. The other 2/3 of the time, your troop transport would capture one of the tiny moons instead while your fleet glassed the main planet.
Maybe I should have been using more than 1 troop transport in my fleets. Well anyway the latest patch had this fix:
Version 1.88:
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4. Fixed - Sometimes an attack force would invade an ally's planet if it was in the same sector as an enemy planet.
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Aside from the stated fix, which is good, it looks like the troop transport now tries a little harder to capture the planet you targeted instead of just going for the closest one. This happens much more frequently but not 100% of the time, so occasionally you still accidentally get a moon instead of the main planet. Still, I think this is a great improvement.
Slick.