March 13th, 2004, 07:26 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?
So to continue the previous posting of emails...
I said:
Quote:
I do not think I am understanding what you mean by "this will cause it to
re-roll if the system in question has this ability." Does this mean that the
event/intel project will be shifted to a different system, or that it will
have a 30% chance of just failing out right (if the facility has an ability
value of 30)?
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Aaron:
Quote:
A random system is chosen as the target of the intel or event. If you have
a facility in the system which may prevent that event, then a percentage
roll is made. If its less than or equal to the percent of the ability,
then the target of the event is re-chosen. On the second pick, if the same
system is picked again, then the event does happen in that system.
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I said:
Quote:
So I was right... it does do nothing too useful. Why would it just shift the
event or intel around, rather than having a chance of actually stopping it?
All it does is have a chance to move the intel/event to another one of your
systems. The description says:
"Decreases the chance of any sabotage activities in this system by 5% "
But instead of reducing the chance of the event/intel to occur, which would
seem to be much more useful to me, it just causes the event/intel to play
musical chairs for a bit. :-\ Sure, you can sort of protect key systems from
random events, but the events still hit you somewhere.
What happens if a specifically targeted intel project hits an object in a
system with a Fate Shrine? Is there an ability value chance of essentially
turning into a random target project, or does it have no effect?
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Still awaiting response.
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