AI Modding: How many ships?
With the mod I'm working on, ship components can get pretty expensive, so I'm being generous with myself. Right now, around mid game a few of my modded AI's have around 250 ships, and alot of them are pretty expensive.
I ran a few tests on TDM for a comparison, and around mid game, they're pumping out about 150 ships before they cap out, which seems odd, and is probably an anomoly.
In your experience, what's a decent ammount of ships for the AI to have at one time at it's disposal?
Do you think the ammount of ships per fleet is an important aspect to consider modification in an AI? I've noticed that the Space Vikings AI by Rollo creates massive fleets. Very effective.
Any input would be appreciated.
[ March 05, 2004, 03:16: Message edited by: Litcube ]
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