Re: Plasma Torps
Cheaper missiles would not be an incentive to use plasma missiles.
When was the Last lime you considered cost when adding weapons to your ship???
The three things that determine battle power are:
-Size
-Damage
-Fire rate
Take damage divided by size divided by fire rate, and you get the strength of a weapon. The higher the better.
Smaller considerations include:
-Range
-Inherent accuracy bonus/penalties
-Cost
For the most powerful warship, maximize the value of (Hitpoints X AttackPower) where hitpoints includes armor and shields, and attackpower is the damage per turn you can maintain during battle.
Now, all you have to do is balance your "face-to-face" slugging power with your underhanded sneaky weapons & defences such as engine disruptors & such.
Anyways, weapons should have a strength (as calculated above) close to that of other weapons, unless they have a specific advantage/disadvantage to counter the altered power.
eg. Long range beams like WMGs have poor attack strength, but have long range.
Ripper beams have higher-than-average attack strength, but are limited to very short range.
__________________
Things you want:
|