Old mods and the new patch
Just thought it might be helpful to have all the differences in v1.91 data files listed in one place to help with updating your mods. Please add anything that I missed...
settings.txt -- the only difference is the v1.91 files have the smoothed pop bonuses, so you can just cut-n-paste them into your settings.txt. Don't forget the first line:
Number Of Population Modifiers := 101
components.txt
- Header info (for the optional lists). Obviously you don't have to copy this over if you don't want to...
- Beta Displacement Pulser and Ionic Concussion BLaster now have "Component Destroyed On Use" as an ability.
- Small Graviton Beams now have Gravitational Weapons as their research requirement (instead of tractor/repulser)
facility.txt
- Mineral Scanners, Eco-farms, and Radioactive Colliders (and their Systemwide Versions) all have their values changed:
2. Changed - Mineral Scanner I, II, III have had their modifiers increased to 15%, 30%, 45%.
3. Changed - Hybrid Eco - Farms I, II, III have had their modifiers increased to 15%, 30%, 45%.
4. Changed - Radioactives Collider I, II, III have had their modifiers increased to 15%, 30%, 45%.
5. Changed - System Mineral Scanner I, II, III have had their modifiers increased to 15%, 30%, 45%.
6. Changed - System Eco - Farms I, II, III have had their modifiers increased to 15%, 30%, 45%.
7. Changed - System Radioactives Collider I, II, III have had their modifiers increased to 15%, 30%, 45%.
[ February 29, 2004, 05:39: Message edited by: spoon ]
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