.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old November 28th, 2003, 05:50 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Artificial Gravity in SE4

The Gravitic Technology field is kind of neglected, given that it only provides scanners that you can acquire cheaper in Advanced Military Science. How about these enhancements (actually restrictions on other techs, but who cares? ) to make it more useful:

-Don't assume that you get free, built-in gravity generators from the start of the game. This means -20 (or some such value) to the attack and defense rating of all ship, base, and fighter hulls, since crews cannot function as well without gravity. When you research Gravitic Technology, you get Artificial Gravity Generators that negate that effect with a +20 to attack and defense. The earlier Versions of such generators would be expensive and bulky, but they would still give a significant combat advantage over ships without artificial gravity. The later Versions would be smaller and cheaper, and could be installed in a practical manner on any ship, not just the big important ones. Of course, if both sides have no gravity generators, they're no worse off than if they both did, but when one side has gravity generators and the other doesn't, the side without them is in trouble! (Just like with combat sensors and ECM. ) Of course, the Master Computer component would also negate the penalties built into the hulls, given that computers don't need gravity to function properly

-Sphereworlds... it's been mentioned that a rotating sphereworld will only have a narrow band with gravity. Therefore, a sphereworld will have no more population capacity than a ringworld. It will have more facility and cargo space, though; automated facilities can be operated and cargo can be stored even where there is no population. If you want to really fill that sphereworld up, you'll need to build a special kind of sphereworld, one that uses Planetary Gravity Plating, which will now only be available with a crossover between Stellar Manipulation and Gravitic Technology. (Normal sphereworlds and ringworlds would just use Planetary Structural Plating, which is the same thing but without the gravity generators.)
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:45 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.