Re: Conquest Mod (Under Development)
You are truly a man after my own heart, I had planned something like this but with fewer govs and more of economic focus. However my complete inability to use the modder and unwillingness to dedicate soo much time to it left on my shelf of good ideas never tried. One thing I would like to see (if your open to suggestions) in this mod is a focus on economics and ecology- something thus far looked over, ie., ALL facilities have attributes in population happinness, conditions change, and value change so that as you play your planets and facilities are a dynamic force and you have to steadily adapt your planeteering techniques as well as control a sometimes unruly population. Plus it would add a feel like you really were a leader where every action has an equal and opposite reaction. And of course the facilities and their effects differed from government to government (you can see that this would be a formidable task and so I only had the big three -MONARCHY, REPUBLIC, COMMUNIST- and their three economic counterparts -COMMUNISM, CAPITALISM, PURE FREE-MARKET- as well as three ecological outlooks; RECYCLE(fights pollution), ENHANCE(rebuilds environment), INTEGRATE(depends on pre-existing environmental resources)....OK sorry that was a lot of suggestions as well as an outline of what mine had been but as i said i have very little time myself and to here you(an excellent modder by all accounts) announce these intentions...well i get a bit carried away THX for reading!
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