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Old September 13th, 2003, 07:21 AM
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Default Re: True Max on Number of Systems?

Quote:
Originally posted by ion stream:
Err, do you work in a cheese factory?

Thanks to you both for the info.

I found the 255 limit in the settings file right before coming back here.

One thing that could help off-set the slow down caused by extra large quadrants would be to reduce the average number of "objects" per system, right?

Has anyone tried a quadrant with say, 200 systems? Would the slow down for a 200 system quadrant be too ucomfortable using a P3 1 Ghz machine, and using the same average number of per system objects that the game normally generates?
I play games all the time with 200-255 systems on a PII 233MHz computer without problems. What slows down the game much more than a lot of systems are large numbers of ships and big combats in my experience.
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