
September 13th, 2003, 07:21 AM
|
 |
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: True Max on Number of Systems?
Quote:
Originally posted by ion stream:
Err, do you work in a cheese factory?
Thanks to you both for the info.
I found the 255 limit in the settings file right before coming back here.
One thing that could help off-set the slow down caused by extra large quadrants would be to reduce the average number of "objects" per system, right?
Has anyone tried a quadrant with say, 200 systems? Would the slow down for a 200 system quadrant be too ucomfortable using a P3 1 Ghz machine, and using the same average number of per system objects that the game normally generates?
|
I play games all the time with 200-255 systems on a PII 233MHz computer without problems. What slows down the game much more than a lot of systems are large numbers of ships and big combats in my experience.
|