Guess what mod this is for...
You got it! Adamant! Give yourself a star.
Seriously though, I am looking for ideas on how to make the Physical, Organic and Magic races more unique. Currently, Organic races have no shields and regenerating armor, Magic races have strong shields and slightly weaker armor, and Physical races have standard shields and armor (though I guess it is less standard now
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). Physical races use lots of minerals and rads, Organic races use lots of organics and rads, and Magic races use lots of rads, with somewhat equal use of minerals and organics (I hope, anyways
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). Physcial races have bigger than normal ships, Organic races have smaller than normal ships that get defense and maintenance bonuses, and Magic races have standard sized ships. They use somewhat different groupings of theoretical tech reqs for their "techs". Any ideas on how to further differentiate them?
[ August 18, 2003, 06:47: Message edited by: Imperator Fyron ]