Re: Psychology mods? Increasing the role of troops?
To brainstorm: Areas that would be affected by Psychology
1)Morale-bonuses to offense/defense, bonuses against boarding
2)Zealots-kamikaze/cobalt bonus, morale bonuses(as above), planetary defense bonuses, scorched earth?
3)Security-secret police, cracking down on spies
4)Industrial morale-propoganda getting the workers to eke out just a little more production
5)Experiments in psychology-drugs, hypno-training, supersoldiers, whacked out psychos
6)Political psychology-bonuses to trade (possible?) from certain facilities
7)Know your enemy-Admiral Thrawn-like bonuses to combat, replicate events predictor?
8)Just won't give up-make ships/units harder to kill, component like shield or armor only smaller or cheaper...something
9)Really go with the Drones-create a different Version of Drones tied to Psych tree. Kamikaze pods, instead of computer they have a single crewman, different advantages/disadvantages compared to regular Drones
10)Propaganda Center-get that war frenzy going, gives bonuses to resource production, intelligence, and research that stacks with the other facilities that give bonuses
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