July 9th, 2003, 05:42 PM
|
|
Captain
|
|
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Initial Research Priorities
Quote:
Originally posted by Arkcon:
quote: Originally posted by Imperator Fyron:
No engine overloading weapons? What, you do not like crippling ships with a single hit?
|
They no longer skip shields, so they remain marginal at best. Even non-TDM AI's put some supply storage on, it was fun to leave ships dead in space, but that doesn't happen anymore.
Just kidding, it's still a very viable tactic -- just no longer a quick win. I like to get max shield depelters, and max engine destroyers in a large mount. That will take at least one ship out of comission every other combat turn. Because they no longer skip shields, they are an excellent early game weapon. Propulsion 4, then at least ID 3 (to get to 20 damage) and put them on your destroyers. Will kill early enemy ships and stop fleets dead in their tracks.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
|