Re: Proportions mod bugs / quirks:
A final note about fighters in Proportions: the PD mount of direct-fire weapons only give +40 to hit. If you aren't hitting fighters with regular PD and need beam-PD (+70 to hit), then PD-mounted direct fire weapons aren't going to be of much use anyway.
I'm about done with playing with Proportions, both times because it became clear that I wouldn't have any problems completely dominating the quadrant. The only reason I was playing for so long was because I wanted to be able to take enemy Homeworlds. (Ooh, so Planetary Napalm is there for a reason.)
Some observations:
I really like the huge variety of stuff in Proportions and the fact that new planets are going to take a while to develop. However, one problem I've remarked is that due to the massive Research production of the Cultural Centres, I often zip through the Tech Tree pretty quickly early on, even with slow tech. For example, I'm playing TDM right now, and I find that I appreciate every tech that I get and deploy it immediately. However, in Proportions, I usually go, "Nah, it'll be obsolete in a few turns anyway. I'll skip this one and deploy the next generation Version."
Also, I find that supply is more of a problem in Proportions than in stock SE4, and the fact that Resupply Depots take a while to build compounds this problem. I would love to be able to build some sort of "Resupply Base" in Proportions.
Proportions comes with a note that it's recommended for multi-player so I'll take that into account. Admittedly the AI does seem far too weak. Maybe because it doesn't remote-mine? Anyway, I'll see what comes out of the AIC project.
Anyway, thanks for a great mod!
[ June 30, 2003, 23:35: Message edited by: deccan ]
|