problems by adding new racial traits
Hi
I'd like to add a new racial trait to the game but it does not work.
If I play Se4 ( V 1.84) with the new trait, I can't load existing races. Also the map is completely black.
I don't know what's wrong. I have made the following changes:
RacialTraits.txt
Name := Subspace Manipulation
Description := Gains access to the Subspace Studies Technology Tree.
Pic Num := 0
General Type := Advantage
Cost := 1500
Trait Type := Tech Area
Value 1 := 6
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None
TechArea.txt
Name := Subspace Studies
Group := Theoretical Science
Description := The study of Sub Space phenomenon and manipulation.
Maximum Level := 1
Level Cost := 100000
Start Level := 0
Raise Level := 0
Racial Area := 6
Unique Area := 0
Can Be Removed := False
Number of Tech Req := 0
Components.txt
Name := Subspace Energy Beam I
Description :=
Pic Num := 291
Tonnage Space Taken := 40
Tonnage Structure := 40
Cost Minerals := 500
Cost Organics := 0
Cost Radioactives := 500
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 5
Restrictions := None
General Group := Weapons
Family := 2959
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Subspace Studies
Tech Level Req 1 := 1
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng := 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 0 0 0 0 0
Weapon Damage Type := Skips Armor
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 9
Weapon Modifier := 0
Weapon Sound := lightray.wav
Weapon Family := 712
(As far as I know the numbers of "Family" and "Weapon Family" are user-definied numbers and can be choosen by the modder)
Anyone knows where's the problem?
Cu
Ben
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