April 21st, 2003, 09:53 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
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Re: MULTIPLEX TRACKING, MYSTERY SOLVED (DOH!)
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Originally posted by Taera:
In strategies there's that little tab called "damage". In there there's even smaller "Damage Percent Per Ship". Set it down to like 20%. You'll see.
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Did you test other settings than 20% also? Different results?
I don't recall any multiplex problems in tactical combat, where there any in strategical only?
Quote:
Strategical gives 20 turns, prolly because now the ship got to fire all four in first in-range round.
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If this would be a really intelligent system, the first shot would just be out of a part of weapons that would cause 20% damage? Especially for weapons with reload time. Damage per cent per ship is still one of the misteries that prolly even MM could not tell us.
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