.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old April 21st, 2003, 09:53 PM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: MULTIPLEX TRACKING, MYSTERY SOLVED (DOH!)

Quote:
Originally posted by Taera:

In strategies there's that little tab called "damage". In there there's even smaller "Damage Percent Per Ship". Set it down to like 20%. You'll see.
Did you test other settings than 20% also? Different results?
I don't recall any multiplex problems in tactical combat, where there any in strategical only?

Quote:
Strategical gives 20 turns, prolly because now the ship got to fire all four in first in-range round.
If this would be a really intelligent system, the first shot would just be out of a part of weapons that would cause 20% damage? Especially for weapons with reload time. Damage per cent per ship is still one of the misteries that prolly even MM could not tell us.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:32 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.