Some Questions About Warp Assaults
I have seen two games decided by massive warp point assaults (1 favorable, 1 not). By decided, I mean that one side lost so much that there is no way they would be competitive again.
Is this normally how games are decided?
Is there such a thing as having too many ships in an offensive against a warp point?
Is it a bad idea to use carriers?
Is there a way to decide what ships to enter first (such as ones with better shields, etc.)?
Are there any 'secret knocks' to opening a warp point?
Thanks in advance...
(Congrats Pious Ron)
[ April 18, 2003, 00:19: Message edited by: SamuraiProgrammer ]
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