feature adds
does anyone else think it makes sense for a ship yard to have the ability to launch fighters, mines, and sats?
i mean, it can launch a dreadnaught but it cant launch a fighter. it can launch a starbase for cryin' out loud.
also, does anyone else think it makes sense for medium and large mines to get a resource discount to make them worth building? maybe make their hulls cost no more than small mines since they are at a big disadvantage being easier to sweep?
how about a mini-religious talasman for fighters and troops? it would be handy for those of us who take the TO HIT % down to 50 to exploit those talasmans.
I have done all these for my dataset, except the mini talasman which i thought was just too cheesy. let me know if anyone else thinks they sound worthwhile or ballanced.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|