Why little moons are cool
I've noticed a few system Mods recently that have removed the little moons.
Everyone to their own, but I actually kinda like them.
Here are some of the things I've done with them in my games.
1. Colonize one, emergency build a space yard on it, emergency build a base ship yard.
2. Now you have a choice: 1) Keep the space yard(any ships you build there will have full supply one turn after they are built), 2) Scrap the space yard and build either a resupply depot or a cargo storage facility.
If you are near your front, the storage facility is pretty handy. You can stick a whole bunch of weapons platforms in it to help support your base.
Use the planet to build what I call 'Exxon' sattellites, small sats with Supply Storage componets and 2 or 3 Solar Collectors. I build 3 or so at almost all my planets anyway. Use these to refuel a ship or fleet in a pinch if you can't wait a turn for the base or don't have a resupply planet handy.
Make figters and launch them and they go a long way toward controlling the system
Anyway, I just thought these ideas might give you reasons to want to keep your little moons. I sure do.
Of course, if you are not a Rock based race, or never play as one, I guess this might give the 'Rockys' some kind of an advantage.
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