Re: Promoting SE4 Gold
Actually, I'm a new convert, but sadly I can't say Atrocities had much to do with why. In a way, it was more of MOO3. I was really interested in MOO3 for some time, possibly due to the big hype it was getting from the strategy community. After reading much of the disappointment of MOO3, I realized that it's probably not the game I want. Not simply from the words but what the words were talking about. Even when the game was explained fully by those who defended it, it just didn't seem like the kind of Space empire strategy game I was looking for. The games I fell in love with always had your solid input about what gets made and a good bit of your direct input into matters of research and production. I don't think I'm looking for the MOO3 kind of macro-management. Not to mention, the lack of a consistant interface also turned me off. I'm familiar enough with strategy games to know that regardless of graphics, a solid, consistant, and quick enough utilitarian interface is super important when enjoying a game that gives you a certain level of control. Heck, even the ministers (automation) idea is new to me. And it seems like the setup on Space Empires is actually a nicer introduction to selective-automation.
But before I even mention about Space Empires. Let me stay on target here. I ended up just doing a web search for Best 4X strategy game as I wanted to get impressions from reviewers and more importantly strategy fans about current games in the genre. Guess what game turned up more than any other? Space Empires IV. I read a bunch of stuff about what people thought of the game and it convinced me to find the developer web page and download the demo. I wanted to see whether the game was too over my head as most people said that 4X games dont get much deeper or complex than this.
The demo tutorial made the game controls seem quite easy, and was quick to get me up to grips with how to get started (even though the tactics were left up to me to find out). So after my initial worry was quelched, I was convinced perhaps this is the game that is easy to jump into and with a complexity to make me feel I can do all the things I can imagine in Sci-fi and more. All the while, making it seem that I really don't have to do too much micromanagement of things on planets. The build and research queues are really nice, and I was delighted to see how cool building ships are, in this game. I've never seen anything where I can have such level of control on building ship designs before. And the interface on doing so is as simple and intuitive I couldn't think of better. Precisely what I'm looking for. So I placed my order.
|