Imperator Fyron,
First, you are mistaken about the 'Enter' / 'ESC' key being implemented in Rename ship. I guess Aaron missed one. So far, that's the only one I've found.
Second, Clear Queue turning or not turning off Repeat Build is a simple matter of choice. Aaron chose to leave it on. I would have turned it off.
Third, the game's UI is inconsistent. The Repeat Building of facilities is inconsistent with the Repeat Building of Units. That again was a choice made by Aaron. He chose to remove the queue entry when the planet is full but to not remove the queue entry when the cargo space in the sector of the planet is full. I personally like that it doesn't remove the queue entry when sector cargo storage is full.
Fourth, one of the *scathing remarks* made by multiple folks was that because I think that Clear Queue functions a certain way, I also think the game should correct my "bad" strategic decions. As proved here, the game is clearly already correcting player's "bad" strategic decisions.
Fifth, I really like the page you created off the Malfador site. Yeah, I know it's isn't related to the top four but so what?!?
Sixth, I left out something or other but then again, who really cares.
Seventh, in case you're curious, I'll probably be too busy with my current SEIV game to go buy MOO3 for at least a decade.
[ February 25, 2003, 01:04: Message edited by: raynor ]