[quote=Mobhack;835284][quote=Grant1pa;835281]
Quote:
Originally Posted by Mobhack
One thing about this scenario that is mightily confusing, is that the A0 command unit is off map as a reinforcement on a vehicle also off map as a reinforcement. But the off-map vehicle is selected - not the on-map units there. In fact I did not discover any units to play with until I scrolled about the place.
On restarting, hitting the N key will advance the player to select an on-map unit, but even if you actually tell them in your scenario intro text, they likely will not read it (or understand it).
Off-map A0 units can cause confusion, so it is best to have him there from the start - most of the game code is based on him being there (e.g. lists, positioning of the unit selection cursor as here)...
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Understood and an easy fix. I'll correct that.
I did play around with the programmed fire on a new basic scenario and have gotten the batteries to fire at the assigned location at the assigned turn. However, I found that I can't set multiple units to fire at different turns. Programmed fire seems to allow only a single turn for multiple units. When I set different arty units to fire at different turns, they all revert to the last unit turn selected. I can work around that though.
Thanks again.
Tom