.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #21  
Old August 15th, 2002, 10:42 PM
tbontob's Avatar

tbontob tbontob is offline
Major
 
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
tbontob is on a distinguished road
Default Re: Specific vs common sensors ?

Here it is!

What I have tried to do is put this information in a form that newbies can readily understand, while trying to impart the nuances of the sensors without being overly verbose or complicated about it. So, I haven�t gone into what level beats the level of an opposing sensor. I understand that is a topic in itself which I may wish to tackle if I can successfully present this one.

================================================
SENSORS

Categories of sensors

1) Intel Components impart information to the player (human or AI), but does not confer any particular benefit to the ship or to the sister ships of the fleet � 1 per fleet
- Long Range Scanners III� provides information to the player on ships within 5 sectors of the fleet.

2) Ship Specific Components confer benefits only upon the ship in which they are installed. � 1 per ship
- Scanner Jammer �
- --- Prevents opponent from discovering the components of a design never in battle
- --- Prevents opponent from discovering a ships damage
- Combat Sensors � gives an attack bonus (increased accuracy)
- ECM � gives a defense bonus (decreases accuracy of opponents weapons)
- Mutiplex Tracking � enables ship to fire on more than one target
- Neural Combat Net � obtains the experience of the ship which has the greatest experience of all the ships which have the NCNet installed on their ships
- Cloaking Device � prevents scanning by Hyper-Optics and Tachyon/Gravitic/Psychic/Temporal sensors

3) Fleet Global Components confer benefits not only upon the installed ship but with sister ships of the fleet. � 1 per fleet
- Hyper Optics � detects hidden ships with EM passive scans
- Tachyon Sensor � detects hidden ships with EM active scans
- Gravitic Sensor � detects hidden ships by difference in gravity
- Psychic Receptor � detects hidden ships � Psychic race
- Temporal Sensor � detects hidden ships � Temporal race

================================================== =====
With respect to 3) Fleet Global Components, they all seem to serve a similar purpose. Does anyone of the components have an advantage over the others?

[ August 15, 2002, 21:55: Message edited by: tbontob ]
__________________
Know thyself.

Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:52 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.