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Old November 13th, 2012, 11:22 AM
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WraithLord WraithLord is offline
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Default Game,HoC - House of Chains. Corinthian wins!

"So you say, with your shiny hair and pouty lips - and those breasts - just wait till you start dropping whelps, they'll be at your ankles one day, big as they are - not the whelps, the breasts. The whelps will be in your hair - no, not the shiny hair on your head, well, yes, that hair, but only as a manner of speech."
Steven Erikson, House of Chains
-----------------------------------------------------------


This is the sequel to the Memories of Ice game and will share many settings w/ it.
Main difference is the era, MA and that we will use CBM + Warhammer pack mode.

Victory condition: 50-60% of # players capital VPs. Each capital is considered to be one VP. Capitals will be marked.
Nations: All MA nations are allowed.
Mods: CBM 1.94 + WH pack mod
Map: According to players number/wish/vote.
Hosting Pace: First 15 turns every 24h, turns 15-30 48h, turn 30-45 72h, turn 45-60 96h, turn > 61 120h.
Hosting is planned for busy ppl! This means that extensions would be given when needed. If you're looking for a blitz type game or get bored when things get slow then this is probably not the game for you. Make no mistake though, I've hosted a number of such games and they all end up to have a nice pace and all draw to conclusion.
Disallowed exploits: copying Bogus' orders and overfilling enemy lab to prevent his own forge.
Killing own mages under Ankh or LaD to gain freebe mages and troops.
It's ok in a battle but it's not ok to set it up on purpose (whoever likes to do it knows what I'm talking about). Both are nerfed in CBM 1.84 so the exploit is not possible anymore.
Probing armies with scouts/commanders must be done in such a way so as not to block movement.
Hosted on llamaserver.
Diplomacy allowed.
Note: As a lesson from previous games I would like to raise your attention to the fact that diplomacy is allowed. Some of the players don't enjoy that aspect all that much and may see it as a chore. As a general rule, in diplo. games you should be ready and willing to engage in diplomacy (duh ). I mean you can opt not to but then don't be surprised if you're left w/o allies or that your political ends or views are not met/popular.
That said, NAP's are not considered binding
Note: This game is planned for players that will stick to the end. So please pay attention, don't go AI, don't chain stale. If you want out, please take the trouble to find yourself a sub. Your fellow players would appreciate that.

Graphs: on
HoF: 15
Indies: 9
Map: Sharivar (Sombre version, balanced for MP)
# of players: 8-12, maybe a bit more if players want to
Research: Normal
Magic sites: Normal

road-map:
recruit: now. At this point the game is open for both sign-up and discussion. I est. this will take a week or two.
Prepare pretenders: After all players sign-up we shall wait a week for pretender creation.
Game on: we start the game.

Players:
1 Amhazair, Ogres
2 ghoul31, bandar
3 Executor, Dwarves
4 GFSnl, Sylvania
5 WraithLord, Skaven
6 danbo, MA Pythium
7 Ossa, Chaos
8 starcryst, Lizardman
9 Jolly Roger, Empire
10 HoleyDooley, Tomb Kings
11 Corinthian, MA Ermor
12 don_Pablo, Brettonia
13 Teraswaerto, Jotunheim
Attached Files
File Type: zip Shahrivar_SomBurn.zip (8.63 MB, 745 views)

Last edited by WraithLord; April 25th, 2013 at 05:05 AM..
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