Blowpipe paralyze
Well, this was quite a surprise.
I decided to give the Sidhe Lord strategy another try. Much to my surprise, they got whacked by Woodsmen Blowpipers. My reaction was "WHAT???!!!"
It turns out that in CBM 1.92 (and maybe earlier versions, I don't know), Woodsmen Blowpipes now do *paralyze* damage instead of fatigue damage. So you really get pegged hard instead of just getting hurt a bit.
I *presume* that casting resist poison before going into battle will take care of this, but... it's just yet another example of Dominions always finding a way to mess you up.
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