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Old August 31st, 2011, 04:21 PM

Valerius Valerius is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

Quote:
Originally Posted by Olm View Post
I told you it was a bad idea to bring your troops into my backyard. No way they could live very long, or be really effective.
A small annoyance for me and a great cost for you.
I'm not yet ready to say it was a waste. It foolish of me to try storming that fort instead of moving on. But providing some kind of distraction strikes me as a good idea as any forces you use to deal with it are forces that aren't on the frontline (I assume you've finished researching).

Quote:
Originally Posted by Olm View Post
I am much more satisfied with my raiders. Stealth really helps in raiding, and I guess I cause much more annoyance with those rather small groups, than you did with your large army.
I would have done the same thing but never had an opportunity to infiltrate forces as I was spread too thin. In any case, I think your troops are better raiders and you have good, cheap mages to back them up.

Quote:
Originally Posted by Olm View Post
And talking of annoyances: That castle in Giants Rest is really annoying. I know it must be a huge effort for you and it binds lots of troops, but still I would rather conquer the province.
Is there any spell that helps besieging, like Iron Walls for the besieged? I guess not...
Well, without autosummoning maenads I can't create the kind of virtually unbreakable forts Pan otherwise could but between summoning them and buying harpies I can make things difficult.

As far as spells to aid sieges, Crumble would work in a normal game but that is a higher level spell that was modded out for this game. So aside from massing troops like you're doing, the best bet is siege bonus magic items or something like the draconians you summoned.
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