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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old January 20th, 2011, 06:13 PM

Thierry Thierry is offline
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Default Idea for a mod : any comment ?

Hi !

I tried one or two simple mods. I want to try something more complete.

In dominion 3 there are many majors countries from the medieval age. I may be wrong, be it seems to me that Ulm stands for the german aera, Man for england, Marignon for spain. So I wanted to add another : France (Yes I know I'm french.. I hope it's not patriotism but rather one of the culture found in medieval story that draws me to add it) After that I'd hope to make a thousand night mod with djinns and such.

I think France could make the three aeras : frankish brute in EA, France kingdom in middle with knights and LA France with demonic cultists and poiseneers.

MA is my first target. Seems to me the main point of the country in MA are knights, lots of them. See the 100' war : most military thinking at the time was about knight supremacy and France thought itself the first country about knights (ok it was not so much as a country, with many dukes nearly independant, but still you guess my meaning).

So the main theme would be knight. As I want to make them powerfull but still 'fragile', I thought about those modification :
- trample, because a charge was considered unstopable by 'foot' soldiers
- very high moral for elite knights ; they surrender only when incapacited
- perhaps a bit more defense because they were hard to kill for foot soldier
- less armor, so that archers can more easily stop them
- maybe size 4 : I fear it would give more trample damage but then they would be easilier tramples

+ strong priests. Religion is strong
+ arbalest / crossbow
+ standard archers (not those good longbows)
+ a few foot troops

What kind of magic ?
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