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Old August 3rd, 2002, 01:59 AM
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Rollo Rollo is offline
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Default Re: Devnull Mod Gold: updates and discussion

Quote:
Is that as confusing as I think it is?
Well Quikngruvn, at least it is a pretty confusing train of thought , because you could build these PD-Sweeper-Cruisers no matter how high the mine limit is anyways. I understand what you are saying, but a good (or even perfect fleet) should bring enough PD to cancel all seekers anyways. You are looking at the high mine limit as a reminder to include enough PDC in your fleet and I'll give you that. However, try to look at this the other way around. Let's say a decent fleet needs at least a total of 20-30 PDC. Let's also say you have PD level between 3 and 5. So that fleet will just plow through all mines field of size 60 (or 150, depending on the numbers you choose). Now, is that as confusing as I think it is?

Secondly keep in mind that bringing an (over-)abundance of PDC does not do you any good against fighters/drones/sats. PDC can only target seekers and sweep mines. To hit the other units you need the anti fighter missile (AFM) which doesn't sweep mines.

Quote:
I almost forgot... mines also tend to suck up a lot of radioactives, which can cause a problem if you're not careful...
Yes, mines can be rather expensive. You can research higher levels of warheads and they will get cheaper.

Deathstalker, dunno, I kinda like it that you don't have to research mines to be able to sweep them, but your idea does have merit (and I do like crossover techs ). Are you saying that you would only need mines 1 to get the Adv. PDC V? Or would you need level 3? Although, there is a little nasty technical detail about adding more Versions of PDC with higher tech requirements. This can cause the design minister to place the Adv. PDC in the design instead of the AFM. Currently the AI adds PDC for 'mine sweeping' and AFM for 'point-defense' and that is good that way. (note: for abilities that have no value like armor and point-defense the minister chooses the component with the highest number of tech level requirements that is furthest down the component file). <- how's that for a running on sentence?
I am pretty sure I could counteract this by adding redundant tech requirements to the AFM, but it might end up a sticky mess and I am not sure that's worth it.

One other thing I just noticed with mines. Mine Layer components can lay 5 mines per turn for all three levels. How about lowering that to 3/4/5? So you would get an increase in your mine laying ability.

Hmm, the more I think about it the more I like it. Mine fields with a high limit that are easy to deploy, albeit costly, and easy to sweep. Opinions?

Rollo

edit: some typos

[ August 03, 2002, 01:09: Message edited by: Rollo ]
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