Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Dhem - The Allspring - Version 0.2 (now with pics) - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old December 8th, 2009, 11:52 PM

Rysan Marquise Rysan Marquise is offline
Private
 
Join Date: Nov 2009
Posts: 12
Thanks: 0
Thanked 2 Times in 2 Posts
Rysan Marquise is on a distinguished road
Default Dhem - The Allspring - Version 0.2 (now with pics)

I am making a series of 3 nations (EA, MA, and LA) for a nation.


The first two are now done! Version 0.2 is out. It should address more exponential growth problems and adds the nation to the second age.

The pretender and descriptions have been added. The pretender is still super-beta though.

Next version will likely just be a documentation/description change and the addition of a pretender.

It begins when they discover the Allspring and begin gathering around it. The Allspring is a raw elemental layline, literally made out of elementals. They create a hierarchy around those who can tap into the raw power.

Gem Income:
2 Earth/Fire/Wind/Water

Units:
Slave (basically Micitan Slave)

Fourfold Elemental: 25 Gold/5 res (capital only)
str 4 prot 8
Flame Strike -Cold -Lightning Strikex2
Armor - Flesh Ward
hp 10 -mor 20 -mr 8 -att 6-def 6-ap 12-prec 10-enc 1
fire/cold/shock res 90%
Regeneration 5 hp/turn
Sacred, Magical (obviously)

Commanders:
150 gold/80 res
Speaker of Flame
Speaker of the Wind
Speaker of Water
Speaker of the Earth

All can 'call allies' to summon elementals each turn
Size-3 Fire
3 Size-1 Air
2 Size-2 Water
Size-3 Earth

Magic: 10% chance of their element 10 times


Page: 50 gold/10 res
No Magic
5 Research
Stealth 0

Wellspark 400 gold/100 res (capital only)
4 Misc Slots
str 8 prot 12
Small Area Fire/Frost/Shock/Stun
Armor: Flesh Ward
Fire/Cold/Shock Res: 100%
Regeneration 2hp/turn
2 Holy
hp 10-mor 18-mr 12-att 8-def 8-ap 12-prec 10-enc 0
magic/goodleader/goodmagicleader
Size 3


If anyone could tell me how to make a unit expire after several turns (I intend to have the Wellspark be cheaper but only last 8 turns). Feedback over what is blatantly overpowered if appreciated. The general idea is that the nation is extremely reliant upon elemental for their military. Nearly all their units are magical, and the rest likely are independents.

Now with 100% more first-post mod.
Attached Files
File Type: zip Dhem.zip (63.4 KB, 381 views)

Last edited by Rysan Marquise; December 17th, 2009 at 12:58 AM.. Reason: New Version
Reply With Quote
The Following User Says Thank You to Rysan Marquise For This Useful Post:
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:00 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.