Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Experimental Game - Outofthelab - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old August 11th, 2009, 01:30 PM

Illuminated One Illuminated One is offline
First Lieutenant
 
Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
Illuminated One is on a distinguished road
Default Experimental Game - Outofthelab

This is another custom game to test a mod.

Description

Every mage you can recruit has only 1RP. You can still research with them, although it won't be exactly cost efficient.
Instead you will be given two special researcher units with RPs detailed in the tables below.
You can turn your researchers off (they will still produce a small amount of RP at no upkeep) via shapechange command.
Additionally your researchers will have level 9 in every path, so they can serve as an in game reference for forging/rituals.
Each tick on the magic scale is 5RP, this will only affect your researchers and god, though.
Each god gets +15RP.
If I can fix some problem with skull mentors etc they are in, otherwise they are out. You will know before designing your god.

You will not see how much RP they really produce, what you see in your research screen is only how your rps are distributed - you'll have to work the actual values out yourself from the RPs you produce (consult the descriptions of the researchers to look that up) and the distribition you see.
So say you see 120 RP total and put 80 into con and 40 into evo in your research screen and you really get 320 RP total - this means you research 213(=320*80/120) into con and 107(=320*40/120) into evo.

You'll also not have a starting army

Rules

Have your researchers researching all the time. A script will check if you do.

Mods: CBM 1.5 + Researchers

Hosting interval: 24h for the first 12 turns, 48h afterwards, I hope we don't need a longer hosting interval but I'll change it if the majority wants. Delays are grated upon request.
I will host the game per hand so you'll have to send your turns to my email, which you will get via pm. I will announce the deadlines for the turns in this thread.
Be aware, that the game may be halted or even canceled if there arise any problems.

Victory conditions: This is just for fun/experimenting so no HoH victory. Ingame victory can be achieved by concession through majority vote.
Everyone has as many votes as capitals.

Players: 8 to 10


Settings

Early Age

Map: I'd like Land of Legends, but I'll go with the majority

Starting provinces 1

Sites 45

Gold 75

Resources 125

All others vanilla


.................................................. .................................................. .......................



Total Research output per turn

  • Turns.......Good......Med.......Bad.......Default Upkeep
  • 1...........200.......100.......40........0
  • 2 to 11.....50........40........30........50
  • 12 to 23....100.......80........60........200
  • 24 to 35....180.......150.......120.......500
  • 36 to 48....280.......260.......240.......900
  • 49+.........380.......370.......360.......1400


Nation Research Strength

  • Nation.........Research.......Upkeep
  • Arco...........Good...........-25%
  • Ermor..........Med............default
  • Ulm............Med............-25%
  • Marve..........Good...........default
  • Sauro..........Med............+25%
  • Tien...........Med............-25%
  • Mictl..........Bad............-25%
  • Abysi..........Good...........+25%
  • Caelu..........Med............+25%
  • Ctis...........Med............default
  • Pange..........Bad............-25%
  • Agart..........Med............-25%
  • Tirna..........Med............default
  • Fomor..........Med............+25%
  • Van............Med............+25%
  • Hel............Med............+25%
  • Niefel.........Bad............default
  • Kail...........Good...........+25%
  • Yomi...........Bad............-25%
  • Hinnom.........Med............+25%
  • Lanka..........Med............+25%
  • Atlantis.......Med............-25%
  • Ozeania........Med............default
  • R'lyeh.........Good...........+25%


Players

Lanka: viccio
Abysia: kianduatha
C'tis: Squirrelloid
Something that's left: Illuminated One

Last edited by Illuminated One; August 18th, 2009 at 11:15 PM..
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:07 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.