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April 6th, 2009, 09:58 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: MA Argatha - go punch a mountain
Quote:
Originally Posted by Meglobob
Good guide Baalz.
However, I would like to point out a fatal flaw with this Ma Agartha guide and that is Ma Caelum. If I was playing Ma Caelum and was next door to a Ma Agartha with cold 3 and lots of statues I would be laughing all the way to Ma Agarthas capital and that very pleasent E income it has.
Lightning will wipe the floor with most of the golem cult and the mechanical men will be defeated easily by Caelums troops in cold 3 dominion.
So if you use the build you after be very friendly with Caelum, hope its not in the game or starting along way from you. Even other nations like Eriu, Vanheim, Man and T'ien Ch'i may well fancy there chances in the early to mid game vs this Ma Agartha build. Also, Jotunheim may do okay with its CR and heavy hitting power.
Ma Agartha has a hard time of it in the Ma, as there are so many nations in the same age as you that can exploit the one dimensional nature of Ma Agartha.
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Hmmmm, I'm curious Meglobob, what do you have in mind to field as Caelum against mechanical men with a couple golem crafters for support that so dominates them? To be sure, there's not much you can do against heavy lightning until you get there, which is one of the reasons it's your second target (and I can't really think of any reasonable way to do much before that point). Once you make it there though I actually think it's Caelum who's going to be hard core struggling in major fights even in cold-3 (raiding is, of course, a Caelum advantage against many nations). Mechanical men and weapons of sharpness are kind of implied to mostly be used together along with strength of giants, so those mechanical men are hitting for 22 AP damage, with a 14 defense, 18 protection and (in dominion) hitpoints in the teens while being immune to every spell Caelum can drop. Meanwhile the golem crafters (holding lighting rods to keep from being picked off as the only valid lighting targets) are relatively shortly coming online with magma eruptions/earthquakes or destruction/iron bane which the Caelum troops most definitely are *not* immune to, quickness is starting to be dropped on those mechanical men and rigormortis + penetration boosted curse of stones doesn't really need the grip of winter to cripple those high encumbrance flying heavies. What did you have in mind?
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