.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old April 6th, 2009, 04:23 PM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default vs AI Tournament - Official Rules

Here are the "Official" vs AI Tournament Rules

I have tried to keep this as brief as possible.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
CONCEPT

All players will play the battles through to the end of each battle without replaying any turns or using the Undo button. Since you are playing versus the AI there is no real way to prevent anyone from cheating. Even though we will have a winner at the end based on accumulated points, all participants are on the honour system. This is mainly about having some fun, participating in a campaign with an interesting storyline.


RECEIVING THE GAME FILES

Here are the steps to follow upon receiving the game files for each battle;

..1). Save the zip file to your WinSPMBT "SAVED GAMES" folder.
..2). Unzip the file to that same folder.
..... ..a). Make sure you have the SpSvxxx.dat, SpSvxxx.cmt and VS-AI_Tourney_Missionx.txt files.
..3). READ the VS-AI_Tourney_Missionx.txt file as it contains your Operations Order for the Battle.


STARTING THE BATTLES

Here are the steps to follow in starting up each battle;

..1). Start WinSPMBT.
..2). Click "PREFERENCES".
.. .. ..a). Set ALL GENERAL PREFERENCES to ON except "AI TANK HEAVY" and "FAST ARTILLERY" (FAST ARTILLERY can actually be ON or OFF).
. .. .. b). Set ALL REALISM PREFERENCES to ON.
.. .. ..c). Set ALL PLAYER PREFERENCES to 100% or xxx.
.. .. ..d). Click EXIT.
..3). Toggle to the "SAVED GAMES" Tab and can Click on the designated Scenario for the battle.
..4). Click START.
..5). Click Continue.
..6). Select "HUMAN DEPLOY".
..7). Review the battlefield and note the Objective Hexes.
..8). Deploy your forces (being sure to upload your troops if needed).
..9). Set your "Priority Target Hexes".
.10). Quit the Deployment Screen.
.11). Click "EXIT DEPLOYMENT".
.12). Click "START TURN".

Begin playing the battle to the last turn. Since you are playing vs the AI you can break at any time, as long as you complete the battle in the designated time frame.


PLAYING THE BATTLES

Here are the steps to follow for each battle as you play through them;

..1). Play each turn only once and do NOT use the "UNDO" button.
..2). SAVE the game at then end of each of your Turns, as the last thing you do BEFORE you end your Turn.
..3). When saving, SAVE the Game file to alternating Save Game Slots so you NEVER overwrite the previously saved turn.
..4). Play the Battle until the game ends (You can view the End Game Screen to see how you did, check the map, review your and the enemy's forces, etc).
..5). Click Continue.
..6). Click Go On.
..7). Click Exit.
..8). Click Continue. (If you get a notice you can conduct a Follow-up attack, please decline).
..9). Click Continue.
.10). Click EXIT.
.11). Click EXIT. (This should exit WinSPMBT).


SUBMITTING THE GAME FILES TO THE OC

Here are the steps to follow when sending the files back to Double Deuce;

..1). Go to your WinSPMBT "SAVED GAMES" folder.
..2). Zip the SpSvxxx.dat and SpSvxxx.cmt files from the LAST saved game.
..3). Email the Zip file to Double Deuce at [email protected]


SCORING THE BATTLES

Here is the process and factors I will use to "Score" each battle.

..1). The Player will EARN points for All Friendly controlled Victory Hexes.
..2). The Player will EARN points for All Destroyed/Damaged enemy units.
..3). The Player will LOSE points for each of their Destroyed/Damaged units.
..4). The Player will LOSE points for each Enemy controlled Victory Hexes.
..5). Some things I WILL track for each battle (among some other stuff);
.. .. ..a). Each time a Friendly unit gets KIA.
.. .. ..b). The Damage taken by each Friendly unit.
..6). Some things I WILL NOT track for each battle;
.. .. ..a). Each Friendly units # of "Kills".
.. .. ..b). Each Friendly units skill levels and promotions.


WINNING THE TOURNAMENT (CAMPAIGN)

All players start the Tournament with "0" points. The player with the highest combined Total Score at the end of the last battle will be declared the Winner.

Special thanks to Marek Tucan for allowing me the use of his excellent maps.

QUESTIONS, COMMENTS, COMPLAINTS?
__________________
Wargaming Blog: Combat Campaigns

Last edited by Double_Deuce; April 6th, 2009 at 04:49 PM..
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:40 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.