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Old March 30th, 2009, 02:49 AM
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Default New Nation, Harabatia: Rise of the Raptors v1.00

While the mod up to now has received little attention from, well, anyone but myself. I hope this version, which I consider to finally be out of beta stages, will be up to par. If anyone kept up with the old thread where I released the beta versions, this new one involves some serious makeover work on graphics, editing of most descriptions, balancing, removal of some units(specifically the ones I had borrowed from Sombre's Ogre Kingdoms, thank you again Sombre) and the addition of new units to fill a similar role. As for the details of what this mod is, pay attention.

Harabatia is a middle age nation that is directly based on the existing Dominions story line. The story, in short form is this:

300 Years Ago - Caelum is a united country in EA
265 Years Ago - Last Eagle King leaves, leading to a power struggle between the clans
260 Years Ago - Harab Seraphs of the Raptor clan think they should rule, Spire Horn and High Caelum refuse to allow it, civil war ensues
250 Years Ago - Raptor clan loses the civil war and is cast out of Caelum
At this point in vanilla, the Raptors scatter and become a indie recruitable, only to come back in late age, my mod alters this so that one of the few surviving Harab Elders is able to hold the clan together by making concessions to those who blame the Harab Seraphs for the war.
250 years ago - Raptor clan begins the Great Exile, which would last 100 years as they search for a new home.
245 Years Ago - The Harab Seraphines organize the ancestor cult amidst the exile.
220 Years Ago - While traveling through Arcoscophale the Raptors steal a herd of Elephants in a raid.
210 Years Ago - The Harab Seraphs learn the use of nature magic from the Pans of Pangaea.
200 Years Ago - The first wingless are born among the Raptors, but balanced also by the birth of the first Risen Yazatas.
151 Years Ago - The Raptors discover a large mountain surrounded by dense forests, and populated by a kingdom of trolls.
150 Years Ago - The current Master Harab challenges the Troll King to single combat, and using his greater mastery of magic, defeats him, claiming the troll kingdom.
50 Years Ago - Amid worries about their growing numbers the wingless are forbidden to breed with winged Raptors and commissioned for mandatory military service. Early casualties are heavy, but they are soon taken in by the trolls, and start a thriving community.
0 Years Ago - The Pantokrator disappears, while whispers of a new God are told among the Raptor clan. The clan prepares for war.

Unit Summary
Wingless
Wingless Archer - a well trained, but otherwise fairly standard archer with a long bow.
Wingless Raven - Well trained, well equipped harassing troops armed with spears, javelins, chain armor and shields.
Trolls
Harab Troll - The trolls of Harabatia wield heavy axes and spiked shields which they use to crush enemies on the charge before cutting into them with their axes.
Elite Troll - Plate armor, heavy flails, and spiked shields make these troops into tanks.
Raptors
Raptor Hunter - weak militia flying archer unit, poor precision, short bows
Raptor Militia - armed with spears and simple leathers, poorly trained but cheap.
Raptor Home Guard - somewhat better armed than the Raptor Militia with javelins and shields, trained to hold a line and throw their javelins.
Raptorian Warrior - decently trained flyers equipped with a short sword and shield.
Iron Crow - elite flyers armed with short sword and shield
Raven Guard - elite flyer armed with two swords
Capitol Only
Risen Yazad - Elite flying sacred, wields a magic golden spear, shield, and strong armor.
Commanders
Raptor Scout - flying scout with decent stealth
Crow Lord - skilled commander and elite flyer.
Priests and Mages
Young Seraphine - 1H flying priest. cheap.
Caretaker - 1D1E1H flying mage priest.
Harab Seraph - 1A1D +1AEDN standard mage unit
Iron Crafter - 2E with forging bonus
Harab Naturalist - 2N with supply bonus
Harab Sage - 1D with research bonus
Harab Elder - 2A1E2D1N +1.5AEDN elite mage unit, capitol only
Harab Seraphine - 1D1N2H mage priest, capitol only

Heroes
Master Harab - 3A3E4D3N, expert leader, physically weak, but awesome mage unit
Great Seraphine - 3D3N3H, multihero, best priest and excellent mage
The Archer - stealthy archer assassin equipped with a variety of magical items, no leadership
Hero of the Yazad - sacred, expert leader with standard, flying, great stats
Betrayer of Caelum - good leader, ice clad, can summon ice clads.
Summons
Risen Troll King - 2E1D an undead troll king good leader for undead/magic units, great dark vision
Eagle King - 4A1W1E +0.1FAWE unchanged from vanilla, great air mages and leaders
Ancient Raptor - Sacred undead chaf.
Raptor Elephant Riders - Elephants are similar the world over, big heavy tanks meant to trample opponents.
Gods
Eagle King - 1A1W1S 80 points per path, 2 base dominion, decent stats, cost 0.
Arch Harab - 1A1D, 10 points per path, 1 base dominions, poor stats cost 40
Other new spells
Knowledge of the Ancestors - 3D costs 25 gems Level 4 Enchantment Death magic version of Acashic Record
Wind Speed - 1A level 2 battle enchantment costs 20 fatigue. Hastes 10 units
To Dust and From Dust - 2E2A level 5 enchantment costs 15 earth gems. teleports mage and army to friendly lab.

Other national attributes
PD - Homeguards and Wingless Archers, with Raptorian Warrior bonus.
Prefers Cold +1
starting fort - Mountain City
default fort - Motte and Bailey
farm fort - Citadel
mountain fort - Mountain Citadel
forest fort - forest ramparts
swamp fort - river fortress

Starting Units
Crow Lord with 15 Raptor Homeguards and 5 Harab Trolls
Raptor Scout

change log for 1.03
description fixes
added Wingless Cloudgazer commander 2S, very expensive, no leadership (but provides access to astral that is pivotal for late game strat of eagle kings)
made trolls capitol only
created new start site, "City of the Trolls"
removed research bonus for eagle king god form
gave troll units forest survival
renumbered units/start sites to remove between mod conflicts with Haida Gwaii and Mytheology
reduced cost of Holy Father to 1 gem
reduced and reworked magic skills for Master Harab, now 3A2E2S3D, also reduced leadership from expert to good and set max age to 75, removing older command and setting starting age
made Great Seraphine a hero instead of multihero
added Raptor Axe Warrior
fixed an error in the description of the Arch Harab caused by a missing quotation mark.

change log for 1.02
added Arch Harab God chassis
reduced magic skill and increased cost for additional paths for Eagle King god form.
removed raptor elephant riders from recruitable set, now a level 2 conjuration summon costing 4 nature gems.
fixed encumbrance for risen troll king, now set at 0
made Harab Elders capitol only
started documenting changes
altered graphics of Harab Naturalist and Harab Sage to be less lurid, added browns and blacks to robes
reduced morale for Raptor Militia to 9, and for Raptor Homeguard to 10.
added Raptor Hunter unit
reordered recruitable line-up

change log for 1.01
reduced damage and attach values for shield smash
increased defense penalty and encumbrance of Troll Shield and Elephant Leather Hauberk
increased gold cost of Harab Troll and Elite Troll
reduced hit points and precision of Wingless Archers
reduced hit points of Wingless Raven
replaced reinvigoration with regeneration for Risen Troll King
increased gem cost of Summon Eagle King, To Dust and From Dust, and Knowledge of the Ancestors
Attached Thumbnails
Click image for larger version

Name:	Harabatia Preview.jpg
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Attached Files
File Type: zip Harabatia1.00.zip (59.6 KB, 268 views)
File Type: zip Harabatia1.01.zip (59.6 KB, 269 views)
File Type: zip harabatia1.02.zip (181.0 KB, 321 views)
File Type: zip harabatia103.zip (192.9 KB, 417 views)
__________________
Check out my Nation mod, Harabatia, Rise of the Raptors
http://forum.shrapnelgames.com/showthread.php?t=42716
Europe map based on HOI2 with 700+ provinces
http://forum.shrapnelgames.com/showthread.php?t=41788

Last edited by whiplashomega; August 1st, 2009 at 04:24 PM..
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