.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old March 27th, 2009, 05:29 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Lapis MA CBM Game On

Ack, sorry, been distracted.

So, I can confirm that the spells aren't available. Yet, in a game I happen to have a game running with exactly the same mods, the spells are there as normal (try it). So it's not a problem with the mods.

My suggestion would be to try waiting one turn. Sometimes spells become unavailable for a turn. The thing is that this is normally caused by patching, and I guess the patch was more than one turn ago? If the patch was just last turn then that is definitely the problem. If not then I am somewhat mystified, but debugging step 1 is nevertheless to simply move to the next turn and see if the problem goes away. I think it's quite likely that it will.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:38 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.