.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old January 19th, 2009, 12:29 PM

Caradryan Caradryan is offline
Private
 
Join Date: Jan 2009
Posts: 16
Thanks: 1
Thanked 1 Time in 1 Post
Caradryan is on a distinguished road
Default Customized Magic?

Hello, friends.

While working on my High Elves mod today, I realized that a critical component of the elves are missing. Basically, magic. I believe I should be able make new spells and all, but is it possible for me to make a new path of magic? Or would that be a separate mod all together?

See, I was thinking of creating a separate path for "High Magic," but would it be more plausible for me to toss all of my proposed High elf spells into one path instead?

Regard, Caradryan.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:27 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.