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Old August 5th, 2008, 04:17 PM
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Default Scripted spells.

I have a pretty easy question for most but its been bugging me for a while.

If its in the manual I can't find it.

It would seem to me that if you script a 'Passive' spell (sermon of courage, self regeneration ect) that it would last all battle until castor is killed.

Where 'Active spells (Lightning bolt, twist of fate, Banishment ect) would last 1 round.

Is this correct and is there a list of which are consdiered Passive and which are active?

I am starting to get into bigger battles and magic is a vital part. This seems to be the ground work of the whole thing to me.

Any help would be appreciated...Thanks!!!
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