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Old August 2nd, 2008, 03:14 PM
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Default Ghosts and what not

I have read and reread the manual and am (DUH) still not clear ablut 'magic' and 'Etheral' beings.

I think Magic beings are able to cast spells and receive Blesses while Etheral beings are more like....Oh, Vampires and such where it takes SPECIAL weapons or magic to kill them.

My problem seems to be pretty simple but it escapes me.

If I Forge an object (lets jsut say Gloves of the Glaiator for instance) and it has 4 attacks is that four attacks per ROUND or Four attacks and its done for the battle.

Also because it has four attacks is it considered magical?

My problem started when I wantet to take my CYCLOPS pretender and army agians 120 Ghosts, spectrals, and flying lamashes (or something like that). I have the BIG army and 2 sets of mercs but I just lost my prophet to a bunch of crossbowmen and AVALON knights when I didn't respect my adversary.

That said are ghosts, ect Etheral or magical and if they are different can they be killed the same?

My Cyclops id D7 E9 lead shield, bracers, black helment, some generic armour ect.

The OTHER question I have is about scripting. Using the same example if I screipt Barkskin on my Pretender do I need to do it every round and it just sits there or can I script it once and then using (for example)Fists of Steel can I charge my Cyclops in and stat bashing or will I be bashing air?

Believe ti or not I am actually starting to undserstand some stuff, 2 weeks ago I wouldn't have even given this a thought!!
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