.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old July 20th, 2008, 07:56 PM
Tifone's Avatar
Tifone Tifone is offline
Lieutenant Colonel
 
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
Tifone is on a distinguished road
Default Re: Seige engines for Dom3

Quote:
Omnirizon said:
i think this is just asking for unnecessary complexity. Dom3 has never been about being a 'hyper-realistic' wargame; I, in fact, find those types of games to be pure dross for a complexity of both ontological and gaming reasons that aren't worth going into right now.

we could imaging that a nation does in fact build siege engines, thus why mindless and animals aren't as good, since they don't grasp the architectural concepts. Or whatever, use your imagination. Modeling siege engines is just not something Dom3 is equipped to do, nor what it is even about.

And for all these points, there already are units and summons in the game that get siege bonuses.
I actually agree with everything of that.

Also, making the gifs and the statistics, and resolving the balance issues of catapults, ballistas, trebutchets, some of them possibly magic to add a bit of variety and fantasy in this... would be a huge load of work, for something the game isn't IMHO in the real need of. And even doing all this, the result could possibly break many balances anyway nonetheless- many nations just don't fit IMHO the state of mind of building and carrying around catapults, ballistas, trebutchets. Intantly come to mind Abysia, Pangaea, Niefelheim, EA Marverni, and possibly many others. Playing Dominions 3 already requires sometimes big stretchs of imagination - as it's a fantasy game, and as it has not be done with full hi-res graphic showing everything that happens in the story like other titles. Imagining my soldiers building some war engines to bring down the gates of a fort, and the ones with the siege bonus being better at this than the other, is a minor one

I'm not of course saying, do not improve the game, you can imagine whatever is not there. Just that for me, siege engines are a minor thing that I don't really feel the need in this game. I prefer the battles continue involving just hordes of soldiers, archers, cavalry, undeads, demons, big mythologic monsters of all kind, animals, powerful mages... it is enough for me, and we can already do much to improve just those things ^_^
__________________
IN UN LAMPO DI GLORIA!

Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:44 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.