quote:
Originally posted by DirectorTsaarx:
I like the idea of separate PD classes to defend against seekers & fighters. Should (can?) there be separate types of PD to target satellites & drones?
I guess the only problem would be getting the AI to use the new PD components effectively.
Devnull Mod uses two kinds of PD with different targets. The classic PDC can hit seekers only. The Anti-Fighter-Missile does more damage but has reload 2 and can hit seekers/fighters/drones/sats. The AI uses them without any problem, because PDC also act as mine sweeping components. So you can add PDC with the "mine sweeping" ability and "point defense" will give you Anti-Fighter missiles once they are available. This among other things needs a lot of changes to the AI design files, of course.
quote:
Originally posted by Sinapus:
On point-defense... I've noticed something odd on the latest Gold Versions. It seems like point-defense is destroying only one missile per shot. I don't know if this is because damage no longer overlaps when you hit a group of seekers or something else. I haven't had the chance to test the theory in the simulator yet.
No offense, but was that ever different? If I am not terribly mistaken, I recall doing some testing with missiles having really low (5 or 10) damage resistance under 1.49 (or 1.41) and found that one shot from a PD cannon would only destroy one seeker.
Rollo
edit: typos
[ 06 May 2002: Message edited by: Rollo ]