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Old July 12th, 2008, 06:38 PM
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Default Action Points? Encumbrance? What?

Well, I can't find a thread discussing the discrepancies in Action Points anywhere on this forum - I find that odd.

This has bugged me for quite some time. I realize, there MAY be some correlation to Encumbrance, but this fact is not listed in the manual (where it discusses Encumbrance, or Action Points), nor in the FAQ anywhere.

First, Mictlan Warrior (Yellow):
Base AP: 12, Enc 4, AP: 11 (This is what makes me thing Enc has something to do with it.)

Second, Mictlan Warrior (Yellow):
Base AP: 12, Enc 4, Limp (-4), AP: 5 (11 - 4 = 5?)

Next, Mictlan Warrior (Green):
Base AP: 12, Enc 6, AP: 9

And, Mictlan Warrior (Green):
Base AP: 12, Enc 6, Limp (-4), AP: 4

Now, the sacreds-

Jaguar Warrior:
Base AP: 12, Enc 4, AP: 11 (Same as above, Limp puts it at 5)

Jaguar Warrior with W9 Bless:
Base AP: 12, Enc 4, AP: 16 (With Limp AP = 7)



Now one of the strangest parts of this to me, is that in just about every instance in the game, even .2 gets rounded up. Yet here we see a unit with 11 current AP getting +50% from a bless = 5.5, but only gaining 5 rather than 6. Now, if the units are still using their base AP for attacks, so attacked take 12 AP, the bless is in fact only giving +33% more attacks, which is significantly less of a gain than +50%.

If the mechanic does have something to do with Encumbrance, I would have to suggest that it be removed altogether. Regular units already are given AP that is intended to be balanced, but then high armor infantry with low AP get further penalized? Quickness is already used infrequently in spell form, perhaps this would make it more competitive with Body Ethereal as a combat buff. And lastly, I believe the reason that Water bless is not valued more, is because this mechanic greatly reduces the effect. It seems 4/5 people would rather take a Fire bless, and now that I am looking more deeply at the numbers, I can see why. This isn't just a simple limiting of overall choice, either, some nations simply get much more attractive/efficient pretender choices in Water, and some nations don't get a pretender that starts with Fire at all.


Oh and I just closed the battle I was getting my numbers from..... My prophet, from strategic view, shows Base AP: 12, Current AP: 13.... Enc 6 and Battle Fright. O.o
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