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thejeff said:
It's still not really helpful, though it changes the dynamic a bit.
Even with 30 provinces/player that's only a 60 province map. Capitals are likely less than 7 provinces apart. You're going to have a border within the first year and likely be fighting at once. Long thin maps with starting locations at either end would help, but even if only 5 provinces wide there are ~ 10 provinces between capitals - and you know which way to go.
I'm unsure of the effects of making it really huge. Say several hundred provinces for 2 players. That might give a boost to late game strategies, or might allow the rapid expanders to just devour so much territory they'd be unstoppable.
You might be able to set up maps/mods reflecting the various stages of the game? Early is easy, default. For later stages, start with provinces owned and some research done?
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Could make a specific "Official Dueling Map". The league could be split into divisions based on Early or Late strength. If an Early faced an Early, they could play on any map and it would be considered fair. A late could play a Late on any map, and it would be considered fair. The league sponsored dueling map however would be designed in a way that made it extremely difficult to meet before mid game. So once both players have gobbled up half the map, the Early player is pushing to get his army in order to break through the blockade, while the Late player is rushing his research to prepare.
Or it could just be as simple as saying Late Game Nation vs Early Game Nation doesn't count for league play.