Re: Issues With: The User Interface (UI)
In that case you have to triple click, and try several times, Zeldor.
I really would appreciate anything that makes the mechanics a little bit easier, although I really understand that JK, UI programming is boring and tedious.
The game is really fantastic and the deep content and sophisticated mechanics make up for UI problems by far. I must say it is the only game I bought for years.
That said, I must say the already mentioned items would really be a nice improvement to speed the micromanagement part of the turn.
- goto to assassinated commanders, site searched provinces
- monthly forge
- bigger lab
- remember position in F1 as in spell selection menu
- mark commanders done
- exclude provinces from gem pooling or enable pooling for one province only
- some improvement to the t/y menu that facilitates management of 50+ commanders. Some automatic spread of commanders. Make a place around commander checkbox.
- count of communion slaves in t/y screen; imagine that you have only 15 instead of 16 and then all die of fatigue because you miscounted ...
- t/y screen gets unresponsive if there are many troops.
- set a fill personal gems automatically to X for mages, from lab or non-caster.
These are just wishes, the game is great even with the UI as it is, although it takes hours to prepare the turn past turn 50.
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