turn resolution sequence
This is the situation:
In an MP game I am fighting Niefelheim. He has one big nasty jarl equiped with boots of flying, and for the past six turns, this Jarl has been raiding my lands, moving every turn to a new province. Although he is big, scary (GoH up) and fully equiped, I send out a party to confront him every turn, either from a neigbouring province or from the castle he is sieging.
Since we both move into enemy territory, my understanding is the game randomly decides who gets to move first, so I would have a 50% chance of catching him every turn. However, for 6 turns in a row I missed him and he just flew of to another one of my lands.
Obviously very frustrating, and it is starting to make me wonder. Is turn resolution in this type of situation indeed decided randomly? Or do some nations get to move befor other nations structurally? Or perhaps flying units or something else (map movement points?) decide who moves first? Is there a way to increase my chances of moving first?
Of course, it could just be a bad string of dice rolls. Although if I am not mistaken the upfront chance of that happening 6 consecutive times with a 50% probability is 1.56%...
Any inputs would be much appreciated!
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