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Old May 26th, 2008, 12:37 PM

Zipuli Zipuli is offline
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Default Re: NLAW

Quote:
DRG said:
...and if you go back and read what Andy wrote on the first line you will find he said "Missiles don't use the 1-2-3 shot ladder of normal guns."
Yes, I did read Andy's message very carefully. OK, so missile has no 1-2-3 ladder. I did a following test:

Sweden VS. Russia
6 NLAW (MBT-LAW) VS 12 MT-LB
-all engagements are from static positions VS static MT-LBs. Results listed as follows:

Engagement number (firing team X/6):
Range to target in meters, terrain target is on (hit % given in lower screen when right clicking the target)
-(team suppression) hit chance, result of the shot

Fisrt engagement (team 1):
Range 150m, target on open field (35%)
-23 %, miss
-(3) 32 % miss
-(1) 53 % kill

Second engagement (team 2):
Range 150m, target on open field (hit % given when right clicking is 35%)
-23 % miss
-39 % hit

Third engagement (team 3):
Range 300m, target on open field (32%)
-35 % miss
-59 % miss
-88 % hit
-96 % kill

Fourth engagement (team 4):
Range 500m, target on open field (28%)
-28% miss, receives fire, 1 casualty
-22% (2) miss
-46% (1) miss

Fifth engagement (team 5):
Range 250m, target on open ground (56%)
-33 % miss
-67 % kill

Sixth engagement (team 5):
Range 450m, target on open ground (29%)
-29 % kill

Seventh engagement (team 5):
Range 300m, target on open ground (32%)
-29 % miss

Eight engagement (team 6):
Range 250m, target on open ground (58%)
-34 % miss
-70 % hit
-94 % kill

Ninth engagement (team 6):
Range 300m, target on open ground (33%)
-33 % kill

-------------------

So, with 6 teams firing total of 20 shots, I scored 9 hits, which is 45 % hit ratio, and scored 6 kills, which is 67 % kill ratio, and total lethality (6/20) is 30 %. And as you can see, these were semi "combat" situations, with enemy firing back, but I gave MT-LBs only because I didn't want my teams to get killed after first shot. And targets were not moving, so hit & should have been best possible.

OK, I am not interested in weapon effectiveness according to kill ratio of the missiles fired, nor the lethality of the individual missiles as of course each hit should not be a total kill.

What should be noted is the quite dramatic drop in first shot hit % when range goes above 300m. Something that does not happen with missiles, at least not that clearly). Also, when the targets were 150m away on field (if it has any cover value?) the hit % on first shot was really low (23%)!

But what I am trying to say here, is that the 1-2-3 ladder is CLEARLY visible. This is something I don't see when using ATGMs. And like both you and Andy say, missiles don't have 1-2-3 ladder, so I am questioning if weapon type 23 "Top Attack HEAT" is treated as a missile or not... What I understood from Andy's posts was that LRF has no effect on missiles.

But the same test with RF rating of 20 (LRF) added, I have following result

1, field (150m, 94%):
-99% kill
2, field (300m, 84%):
-84% kill
3, field (500m, 80%):
-80% kill
4, field (300m, 99%):
-73% kill
5, open (450m, 80%):
-73% miss
-80% kill
6, open (500m, 73%):
-73% miss
7, open (250m, 99%):
-88% kill
8, open (250m, 88%):
-97% kill
9, open (300m, 85%):
-85% miss

For this I used NLAW team with Finnish base stats, but Fin and Swe have both 75 as exp, fin has 75 morale, sweden 70. I believe this doesn't make much of a difference. What did do a huge difference, is that when the team "knows the range", hit % rockets sky high against the same static targets vs. when they "didn't know" the range. When using NLAW, range doesn't matter, just like with ATGMs. If the firer misses, it is not because he guessed the range wrong...

Zip
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