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Jack Simth said:
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Loren said:
No--this opens up the possibility of an infinite battle. What happens when you have two guys who can't hurt each other? I've seen it happen--two casters who never did anything to each other. One was summoning skeletons, the other was smiting them.
My take on it: So long as the number of real hp's (critters that entered the battlefield, not summons) on the battlefield goes down the battle continues. If nothing is happening then you retreat those who can retreat. You only kill if retreating doesn't resolve the situation.
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That'd do it. You'll want to put a turn count on there before it starts checking for nondecreasing HP, though - you don't want your entire army routing on turn 2 because nobody happened to be in range to shoot at the other guy...
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I was thinking to start checking at maybe turn 50 and it should be a peak over 10 turns, not round by round. After all, you can have a case of hurt, healed, hurt, healed. So long as the peaks are declining the battle will eventually resolve.