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Old February 8th, 2008, 04:01 PM
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Default Aircraft weapons

There has been discussions in the past on this forum regarding the effectiveness of aircraft in the game and it was added to the list for this patch to be investigated. We are right in the middle of that investigation ATM and we have discovered one or two flaws that have morphed into serious issues that will be addressed in the next patch.

Some background info first that applies to aircraft launched rockets as that is what I am up to my armpits with ATM.

Aircraft launched rockets ONLY ( and this is important ) utilize the HE entry in the unit OOB. If you have an aircraft with guns and then two lines of rockets it will ONLY use "HE" rockets and never "AP" ones and therefore they do not use "AP penetration" weapon numbers and they do not use "HEAT penetration" weapon numbers either. The number that aircraft launched rockets use when determining an attack on infantry is the "HE kill" number in the weapon data and number that aircraft launched rockets use when determining an attack on an armoured target is the "HE penetration" number. If that number is zero or 1 that's all the penetration it gets even if it shows a significant HEAT capability

Helicopters are a different issue. Helicopter ARE set up to use the "AP" slot in a units weapons Helicopters fired rockets CAN use the "HEAT penetration" number IF the rocket is set up in the AP column of the unit data. If the rocket is set up under the HE line it will use the "HE kill" number.

What we found was a number of different problems compound by cut and pasting units and weapons from one OOB to the other. If the "master" weapon was wrong it usually ended up wrong wherever it was pasted to unless someone found it and then tracing back where all the others were can be a chore at the best of times.

Many weapons we have found were set up and applied correctly but many were not and sometimes aircraft weapons were given to helos and vice versa due to misunderstanding which one applied. It can be difficult when dealing with what can look like very similar weapons in the OOB with very similar numbers but in different order and keep that all straight over 92 OOB's.

The main problem was rockets, fired from aircraft , that should have had an anti tank capability were not, in some cases, getting what would be the penetration values usually found under "HEAT penetration" applied to the "HEPen" which made them virtually useless against any armoured target. All that is being sorted out now. The end result is rocket firing aircraft will be somewhat more deadly against armoured targets in this next patch than previous IF the weapon info had been set up incorrectly in the current OOB's. If your favorite aircraft had rockets that were set up correctly you won't see any change. As I said, not all air launched rockets were set up incorrectly but may were and that will be corrected for the next game upgrade along with any other issue we find in that regard



Don
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