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Old January 25th, 2008, 07:00 PM
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Suhiir Suhiir is offline
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Default Poll about my USMC OOB rebuild project

I'd like to tap the collective wisdom and experience of the community on a question concerning formations.

For most of the last year I've been modifying OOB #13 (USMC) to more "accurately" reflect the USMC combat TO&E, as opposed to the current administrative one.

One of the biggest steps is to allocate support weapons to the platoons and companies. Because unlike the US Army the USMC "on paper" organization is very much an administrative and training matter and does not even remotely reflect their combat TO&E.
Example - Each Rifle Company has a Weapons Platoon that has 60mm mortars, machineguns, and light anti-tank weapons.
On paper this is a separate platoon within the company but never, ever, is it deployed as a combat unit. The mortars are retained at company level as general support and the rest are allocated out to the platoons.
This also applies to the Battalion Weapons Company and a good many of the separate anti-tank, anti-air, etc battalions that exist in a division.

The problem is currently in SPMBT you can't buy one or two of many weapon systems, you have to buy a platoon or company worth. This makes it very difficult to create "real" combat formations.

Now - finally - to my question.

I'm looking at creating probably five (5) formation types for the Rifle Company.
1) Standard "Game Organization" Infantry
2) "Real" organization Infantry (to be used mostly by scenario builders).
3) Bare bones, no support weapons Infantry (for the most part the currently used formations)
4) Motorized "Game" Infantry
5) Mechanized "Game" Infantry

Should I create "Real" instead of "Game" Motorized and Mechanized formations ?
Or should I also create "Real" Motorized and Mechanized formations in addition to the "Game" ones, giving seven (7) formation types ?

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Note: Some words used are in quotes (") because they represent my personal opinion. The comments here are in no way to be taken as a criticism of the game design.
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