Quickness and Reinvigoration
I don't know where the manual descriptions of the bless effects are. I believe I've seen them in the book before but I can't find them and the table of contents and index leave a bit to be desired.
I think I read somewhere that the Quickness for a water 9 bless is only half as good as that for a water 10. The water 10 gives blessed units an extra combat move every turn of battle, whereas the water 9 only gives them a boost every other turn. Correct?
I've never been quite clear on how reinvigoration works. As a consequence I've tended to overlook it. I'm assuming that quickened units will get tired out 1.5 times or twice as fast as normal, depending on their water bless, correct? If so, it seems that reinvig would be a good combo for it.
Assuming that a leader has a melee encumbrance value of 5 and is wearing an item of reinvig 2. Does that mean that he only gains 3 fatigue each attack, instead of 5?
Once he goes over 100 fatigue and stops attacking, how fast will he recover? An extra 2 fatigue per turn of unconsciouness, or some multiplier? I guess this last example would work better with a mage, since he's more likely to shoot higher over 100 due to some big spell.
Thanks for your help guys! -Ubercat
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"You're never more vulnerable than when you have both hands wrapped around your opponents throat." -Ubercat
"I'm not convinced that faith can move mountains, but I've seen what it can do to skyscrapers." -William H. Gascoyne
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