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Old September 21st, 2007, 07:55 PM

Lord_Bob Lord_Bob is offline
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Default Serious Suggestion: Dominion Victory

This idea came from Master of Magic. In it a wizard could cast a Mastery spell to win. To bring conclusion to long games and prevent the inevitable "alliance victory" for Dominions I suggest the following rough draft for achieving a "Dominion Victory". In rough terms, casting all these spells achieves a "Dominion Victory", automatically defeating all other opponents. This means that while players can and will ally, one can beat his allies without having to duke it out in a long, relatively boring war. Path requirements and costs can be raised or lowered, obviously.

The following spells are added to Conjuration-9, Enchantment-9, and Construction-9.

Construction-9
Spell:
The Scepter, The Throne, and The Crown-
Earth-5 Astral-5, 30 Earth Gems
Using special ores and exacting craftsmanship a Scepter, a Throne, and a Crown are made and prepared for enchantment.

Conjuration-9
Essence of the Earth-
Earth-6, 50 Earth Gems
The essence of the Earth is summoned, so that the artifacts may be imbued with the power of the Earth.
Essence of the Fire-
Fire-6, 50 Fire Gems
The essence of Fire is summoned, so that the artifacts may be imbued with the power of Fire.
Essence of the Air-
Air-6, 50 Air Gems
The essence of Air is summoned, so that the artifacts may be imbued with the power of Air.
Essence of the Water-
Water-6, 50 Water Gems
The essence of Water is summoned, so that the artifacts may be imbued with the power of Water.

Enchantment-9:
Scepter of the Dead:
Death-6, 50 Death Gems
Using the power of the Four Elements, the Scepter is enchanted to give it's wielder Dominion over the Lands of the Dead.
Throne of the Earth:
Nature-6, 50 Nature Gems
Using the power of the Four Elements, the Throne is enchanted to give it's wielder Dominion over the Earth.
Crown of the Heavens:
Astral-6, 50 Astral Pearls
Using the power of the Four Elements, the Crown is enchanted to give it's wielder Dominion over the Heavens.

The costs and path requirements can be changed, but programically this should not be to difficult to add as it only effects the Victory Conditions portion of the code. Additionally changes, such as forcing them to be cast in the correct order and such, while nice, are not necessary. This provides a way of winning without having to kill all your allies, and makes allying with someone in a good position to pull off a "Dominion Victory" riskier.

*Master of Magic was a very underrated game on par with Orion I. It is currently available for free!
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