Beowulf Mod-MA Man-(obsolete version).
This mod does 2 things to MA Man. The biggest thing, it gives Man a national hero to start the game. He is as tough as many of the worthy heroes, but not tougher than all of them. So when you judge Beowulf, do it by Worthy Hero Mod standards.
Beowulf cannot take provinces solo at the start of a game. That keeps him from being unbalanced in the crucial early expansion phase of the game. By mid game, with good items, he can become very tough.
The second thing the mod does is moderately increase the protection of the Tower Guard, by giving him slightly better armor. This had the effect of lowering his defense and increasing his resource cost. His gold cost was increased to 14 and his morale was bumped from 11 to 12.
Man had no decent infantry except for the sacred wardens which are capital only. And with their high resource cost, it is not efficient to use knights all the time. So now you have a decent shield for those longbows at castles other than your capital.
This mod is compatible with Llamabeast's Reduced Old Age Mod and the Worthy Hero Mod, both of which I personally like, and highly recommend.
If you like to rp with a strong hero, this mod is for you. Soon, you will find Beowulf in the Epic Hero mod that will give a unique starting hero to every MA race.
My thanks to the many people that helped make this mod possible, Foodstamp, Llamabeast, Endperez, and Johan K to name a few. They are recognized in the credits, at the start of the mod.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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